Commander
2.6±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(147 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks5
Mana dorks1
Land ramp4
Draw engines3
Cantrips & burst draw5
Recursion2
Value engines5
Spot removal9
Board wipes1
Stax & hate4
Protection1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
Premium utility lands2
Utility lands2
Taplands15
Combat Damage Synergy: token package, 1 evasion enabler, 2 damage multipliers+15ⓘ
Win conditions3
Combat threats3
Drain effects3
Token generators3
Reanimation1
Damage multipliers1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Mana base69Threats58Interaction54
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Infect35 cards
35 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Aggro19 cards
19 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Proliferate18 cards
18 proliferate effects. Multiply all your counters at once.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.