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WUBRG

Dance of the Elements V3

viaMoxfieldMoxfield·2 views·4h ago

Power level

8.5±0.4
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
High confidence592 pts
Strategy ceiling 8.9
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Ashling: Elemental evoke+16ⓘ
Commander Synergy+1ⓘ
Fast mana8
Mana rocks2
Mana dorks7
Land ramp1
Other acceleration5
Commander Synergy+2ⓘ
Tutors7
Draw engines2
Cantrips & burst draw1
Scry & Surveil1
Recursion7
Value engines7
Artifact/enchantment removal3
Spot removal7
Graveyard hate1
Stax & hate1
Protection1
Mana Acceleration+11ⓘ
Fetchlands5
Dual & shock lands10
Premium utility lands6
Utility lands6
Taplands2
Basic lands3
3 Combo Families+32ⓘ
Combat Damage Synergy+21ⓘ
Ashling: Elemental evoke+8ⓘ
Commander Synergy+2ⓘ
Combo pieces10
Synergy pieces2
Win conditions1
Combat threats8
Sacrifice outlets1
Drain effects1
Token generators7
Enablers1
Alternate win strategies1
Other2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.5 → Bracket 4

1.5 above Bracket 3 ceiling (7)

0.5 below Bracket 5 threshold (9)

This deck has no formal Bracket 4 markers (no Game Changers, 2-card combos, MLD, or extra turns). Its power level places it here, but under a marker-only reading of WotC's bracket guidance it may fit Bracket 3.
Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes5 total

Elemental TribalCore (33 cards)

33 elemental creatures detected. Tribal synergies can create powerful board states.

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Stompy / Big ManaCore (26 cards)

26 high-impact creatures. Ramp into massive threats that dominate the board.

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Blink / FlickerCore (14 cards)

14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos17 total

  • 3-card combos · 17
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    1 setup prereq
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    1 setup prereq
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    1 setup prereq