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Commander
4.4±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence264 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Commander Synergy+17ⓘ
Heavy Curve−10ⓘ
Fast mana2
Mana rocks3
Mana dorks2
Land ramp2
Other acceleration5
Other acceleration3
Commander Synergy+16ⓘ
Tutors1
Draw engines4
Cantrips & burst draw1
Recursion1
Value engines3
Synergy support2
Counterspells4
Spot removal4
Graveyard hate1
Board wipes2
Stax & hate1
Protection6
Mana Acceleration+2ⓘ
Dual & shock lands9
Premium utility lands3
Utility lands16
Taplands2
Basic lands5
Other1
7 Combo Families+39ⓘ
Commander Synergy+24ⓘ
Combat Damage Synergy+12ⓘ
Combo pieces13
Synergy pieces3
Combat threats13
Sacrifice outlets1
Drain effects1
Alternate win strategies5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.4 (Bracket 2)+2-card combo 3→ Bracket 3
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 3
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Tribal (Commander)23 cards
This deck is built around creature type synergies.
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Sliver Tribal33 cards
33 sliver creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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