Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(478 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (75% CMC 0-2)+15ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana6
Mana rocks7
Other acceleration1
Treasure generators3
Tutors4
Draw engines3
Cantrips & burst draw12
Wheels1
Recursion2
Value engines3
Counterspells3
Spot removal5
Mana Acceleration (15 sources)+5ⓘ
Dual & shock lands7
Premium utility lands4
Utility lands8
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine, 2 damage multipliers+24ⓘ
1 Combo(s) Detected (Consistency: 90%)+23ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+2.6ⓘ
Combo pieces3
Synergy pieces3
Win conditions1
Combat threats2
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Speed91Consistency88Threats86
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Spellslinger8 cards
8 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Voltron8 cards
8 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Burn8 cards
8 damage dealers. Burn opponents down with direct damage.