Commander
4.5±0.5
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
Medium confidence(308 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tutors1
Draw engines4
Cantrips & burst draw3
Recursion1
Value engines4
Counterspells6
Spot removal8
Graveyard hate1
Stax & hate3
Protection1
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands1
Taplands8
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 evasion enablers, 1 damage multiplier+25ⓘ
Synergy pieces6
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 3
Interaction83Mana base81Consistency66
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Counter Control14 cards
14 counterspells. Control the stack and protect your win conditions.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Bounce11 cards
11 bounce effects. Return permanents to hand for tempo advantage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.