Commander
5.1±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(348 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Tight Curve (69% CMC 0-2)+15ⓘ
Fast mana3
Mana rocks4
Treasure generators17
Commander Synergy (1 groups)+1ⓘ
Draw engines4
Cantrips & burst draw12
Recursion4
Value engines5
Spot removal8
Board wipes2
Protection4
Two-Color Mana Base (no fixing needed)+21ⓘ
Dual & shock lands1
+4
Premium utility lands2
+6
+5
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+11
+12
1 Combo Family (1 lines, Consistency: 40%)+17ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces2
Synergy pieces10
Win conditions2
Combat threats2
Drain effects2
Token generators3
Reanimation2
Damage multipliers2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Speed88Threats88Mana base75
0.1 above Bracket 2 ceiling (5)
1.9 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)20 cards
This deck generates value from sacrificing and recurring creatures.
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Token Strategy28 cards
28 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Artifacts Matter20 cards
20 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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