Commander
5.3±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
Medium confidence(364 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks5
Land ramp3
Other acceleration5
Treasure generators2
Tutors3
Draw engines5
Cantrips & burst draw1
Recursion2
Counterspells2
Spot removal5
Mana Acceleration (17 sources)+7ⓘ
Fetchlands7
Dual & shock lands7
Premium utility lands8
Utility lands4
Taplands1
Combat Damage Synergy: token swarm strategy, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces1
Combat threats2
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Mana base95Speed82Consistency62
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Mutate31 cards
31 mutate creatures. Stack creatures for combined abilities.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Beast Tribal12 cards
12 beast creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.