Commander
4.8±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(329 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp1
Draw engines6
Cantrips & burst draw3
Value engines2
Other1
Spot removal8
Board wipes3
Stax & hate1
Protection3
Fetchlands3
+8
+5
+5
Dual & shock lands6
+4
+4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands2
+2
+2
Taplands4
+3
+3
+2
+2
Basic lands3
+5
+7
+6
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces27
Win conditions1
Combat threats8
Sacrifice outlets2
Drain effects2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.8 → Bracket 2
Threats96Mana base83Interaction64
1.8 above Bracket 1 ceiling (3)
0.2 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)30 cards
This deck generates and leverages a wide board of creature tokens.
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Aristocrats19 cards
19 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Aggro16 cards
16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.