Commander
7.8±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(534 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks3
Mana dorks10
Land ramp2
Commander Synergy (1 groups)+6ⓘ
Tutors6
Draw engines7
Recursion1
Counterspells3
Spot removal5
Protection5
Mana Acceleration (20 sources)+10ⓘ
Two-Color Powerhouse Lands (2)+5ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands2
Utility lands3
3 Combo(s) Detected (Consistency: 94%)+33ⓘ
Combat Damage Synergy: token swarm strategy, 4 token doublers, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+20ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+2.2ⓘ
Combo pieces4
Synergy pieces6
Win conditions4
Combat threats3
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.8 → Bracket 4
Threats96Consistency90Speed87
1.3 above Bracket 3 ceiling (6.5)
0.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
Elf Tribal12 cards
12 elf creatures detected. Tribal synergies can create powerful board states.
Druid Tribal10 cards
10 druid creatures detected. Tribal synergies can create powerful board states.