Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(354 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks7
Land ramp1
Other acceleration2
Draw engines6
Cantrips & burst draw2
Recursion4
Value engines2
Spot removal9
Board wipes5
Stax & hate3
Edict effects1
Two-Color Mana Base (no fixing needed)+7ⓘ
Mana Acceleration (13 sources)+3ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands2
Utility lands4
Taplands9
1 Combo(s) Detected (Consistency: 94%)+24ⓘ
Combo pieces2
Synergy pieces4
Win conditions1
Combat threats1
Sacrifice outlets2
Drain effects4
Reanimation4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats83Mana base75Consistency63
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Lifegain20 cards
20 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifedrain10 cards
10 lifedrain effects. Drain opponents' life while gaining your own.