Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(490 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (45% CMC 5+)+-10ⓘ
Fast mana6
Mana rocks8
Mana dorks1
Land ramp1
Other acceleration6
Treasure generators3
Commander Synergy (1 groups)+6ⓘ
Tutors4
Draw engines13
Cantrips & burst draw3
Recursion1
Value engines1
Counterspells2
Spot removal6
Land destruction1
Board wipes2
Stax & hate2
Protection1
Mana Acceleration (22 sources)+12ⓘ
Fetchlands3
Dual & shock lands10
Premium utility lands4
Utility lands13
4 Combo(s) Detected (Consistency: 100%)+40ⓘ
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine+25ⓘ
Combo pieces6
Synergy pieces1
Win conditions2
Combat threats3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Mana base93Threats90Speed83
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm12 cards
12 storm synergies. Chain spells for exponential value.