Commander
No commander provided6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(454 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks7
Mana dorks1
Land ramp2
Other acceleration1
Treasure generators1
Draw engines5
Cantrips & burst draw9
Wheels1
Recursion4
Value engines3
Counterspells4
Spot removal8
Board wipes3
Protection3
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands13
Premium utility lands4
Utility lands6
Taplands1
1 Combo(s) Detected (Consistency: 36%)+17ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, 1 damage multiplier+13ⓘ
Combo pieces3
Combat threats2
Drain effects1
Token generators2
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Mana base93Interaction85Speed79
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Spellslinger8 cards
8 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Burn7 cards
7 damage dealers. Burn opponents down with direct damage.