Commander
5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(377 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks2
Land ramp6
Other acceleration6
Commander Draw Engine (Bello, Bard of the Brambles provides card draw)+13ⓘ
Tutors1
Draw engines7
Cantrips & burst draw2
Recursion1
Spot removal6
Artifact/enchantment removal1
Board wipes3
Stax & hate2
Edict effects1
Two-Color Powerhouse Lands (3)+8ⓘ
Mana Acceleration (16 sources)+6ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands2
Utility lands12
Combat Damage Synergy: token swarm strategy, 4 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces10
Win conditions4
Combat threats7
Sacrifice outlets1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats87Mana base85Consistency82
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Tokens (Commander)12 cards
This deck generates and leverages a wide board of creature tokens.
Enchantress9 cards
9 enchantment synergy cards. Deck rewards you for casting enchantments.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.