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6.4±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence456 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks7
Land ramp1
Treasure generators1
Commander Draw Engine+10ⓘ
Commander Synergy+1ⓘ
Tutors1
Draw engines6
Cantrips & burst draw1
Value engines6
Artifact/enchantment removal1
Spot removal5
Graveyard hate1
Board wipes4
Stax & hate1
Protection4
Fetchlands3
Dual & shock lands7
Premium utility lands3
Utility lands7
Taplands1
Basic lands3
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy+9ⓘ
Synergy pieces27
Combat threats8
Sacrifice outlets2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4 → Bracket 3
1.4 above Bracket 2 ceiling (5)
0.6 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)24 cards
This deck generates and leverages a wide board of creature tokens.
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Human Tribal24 cards
24 human creatures detected. Tribal synergies can create powerful board states.
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Legends Matter21 cards
21 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.