Commander
8.2±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
High confidence(579 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Tight Curve (76% CMC 0-2)+15ⓘ
Fast mana3
Mana rocks9
Mana dorks7
Land ramp2
Treasure generators1
Tutors10
Draw engines7
Cantrips & burst draw4
Recursion3
Control Strategy Bonus (24 interaction cards)+30ⓘ
Counterspells11
Spot removal6
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection3
Mana Acceleration (21 sources)+11ⓘ
Fetchlands2
Dual & shock lands8
Premium utility lands4
Utility lands8
Taplands1
1 Combo Family (1 lines, Consistency: 94%)+24ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces3
Synergy pieces1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.2 → Bracket 4
Consistency93Speed91Interaction91
1.7 above Bracket 3 ceiling (6.5)
0.3 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Counter Control13 cards
13 counterspells. Control the stack and protect your win conditions.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Food Chain2 cards
2 Food Chain combo pieces. Infinite mana with exile creatures.