Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(417 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks5
Other acceleration2
Low Land Count (31/32)+-3ⓘ
Tutors1
Draw engines11
Cantrips & burst draw7
Wheels3
Value engines1
Counterspells11
Spot removal9
Board wipes2
Stax & hate6
Protection3
Two-Color Mana Base (no fixing needed)+7ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Low Land Count (31/32)+-3ⓘ
Dual & shock lands3
Premium utility lands4
Utility lands8
Taplands3
3 Combo(s) Detected (Consistency: 55%)+27ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces5
Synergy pieces3
Win conditions1
Sacrifice outlets1
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Interaction92Consistency82Threats82
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
Group Hug10 cards
10 group hug effects. Help everyone while secretly advancing your plan.
Storm6 cards
6 storm synergies. Chain spells for exponential value.