Heliod, the Radiant Dawn

6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Alternative game-win effectsApproach of the Second Sun,Jace, Wielder of Mysteries
High confidence(417 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+7
Two-Color Powerhouse Lands (1)+1
Low Land Count (31/32)+-3
Basic lands2
3 Combo(s) Detected (Consistency: 55%)+27
Combat Damage Synergy: aristocrats engine+8
Win conditions1
Sacrifice outlets1
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.1 → Bracket 3
Interaction92Consistency82Threats82

1.6 above Bracket 2 ceiling (4.5)

0.4 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Counter Control10 cards

10 counterspells. Control the stack and protect your win conditions.

Group Hug10 cards

10 group hug effects. Help everyone while secretly advancing your plan.

Combos3 total