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HomeExplore decksCommanders
B

Discard

viaMoxfieldMoxfield·14 views·3h ago

Power level

5.0±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence305 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana6
Mana rocks1
Other acceleration2
Treasure generators1
Tutors4
Draw engines6
Cantrips & burst draw2
Recursion3
Value engines4
Spot removal10
Board wipes6
Stax & hate11
Protection2
Mono-Color Mana Base+17ⓘ
Utility lands5
Taplands1
Basic lands1
6 Combo Families+49ⓘ
Tempo Control+13.8ⓘ
Extra Turn Package+5ⓘ
Combat Damage Synergy+4ⓘ
Combo pieces9
Win conditions4
Combat threats3
Sacrifice outlets1
Drain effects3
Extra turns1
Group slug1
Other2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.0 (Bracket 3)+Mass Land Denial→ Bracket 4
Markers
Learn more →
✓
Mass land denial 1
Minimum Bracket 4
✓
2-card combo 6
Minimum Bracket 3
✓
Extra turns 1
✕Game Changers — none

Themes3 total

ComboCore (16 cards)

This deck is built around assembling one or more infinite combo finishes.

,,,,
DiscardCore (15 cards)

15 discard synergies. Empty opponents' hands while gaining value.

,,,,
StaxCore (10 cards)

10 stax pieces. Tax and restrict opponents' resources while breaking parity.

,,,,

Combos6 total

  • 2-card combos · 6
  • ++
    1 setup prereq
  • +
  • ++
    1 setup prereq
  • +
  • ++
    1 setup prereq
  • +

History9 snapshots

Grade

Power5.0→5.0—
BracketB4→B4

Vectors

Velocity
44→44
—
Consistency
56→56
—
Interaction
82→84
+2
Efficiency
58→58
—
Lethality
95→95
—

Card Changes

Added (1)

Removed (1)

Grade

Power4.9→5.0+0.1
BracketB4→B4

Vectors

Velocity
44→44
—
Consistency
55→56
+1
Interaction
84→82
-2
Efficiency
58→58
—
Lethality
94→95
+1

Card Changes

Added (1)

Removed (1)

Combos:5→6+1

Grade

Power4.9→4.9—
BracketB4→B4

Scoring recalculated with no card changes — results reflect engine updates or calibration adjustments.

Grade

Power4.7→4.9+0.2
BracketB4→B4

Vectors

Velocity
49→44
-5
Consistency
49→55
+6
Interaction
82→84
+2
Efficiency
58→58
—
Lethality
93→94
+1

Card Changes

Added (3)

Removed (3)

Grade

Power4.6→4.7+0.1
BracketB4→B4

Vectors

Velocity
49→49
—
Consistency
45→49
+4
Interaction
82→82
—
Efficiency
58→58
—
Lethality
93→93
—

Card Changes

Added (1)

Removed (1)

Grade

Power4.4→4.6+0.2
BracketB4→B4

Vectors

Velocity
49→49
—
Consistency
45→45
—
Interaction
83→82
-1
Efficiency
58→58
—
Lethality
92→93
+1

Card Changes

Added (1)

Removed (1)

Combos:4→5+1

Grade

Power3.7→4.4+0.7
BracketB3→B4(+1)

Vectors

Velocity
43→49
+6
Consistency
46→45
-1
Interaction
82→83
+1
Efficiency
52→58
+6
Lethality
89→92
+3

Card Changes

Added (7)

Removed (7)

Combos:2→4+2

Grade

Power3.7→3.7—
BracketB3→B3

Vectors

Velocity
43→43
—
Consistency
43→46
+3
Interaction
82→82
—
Efficiency
52→52
—
Lethality
89→89
—

Card Changes

Added (5)

Grade

Power3.4→3.7+0.3
BracketB3→B3

Vectors

Velocity
22→43
+21
Consistency
45→43
-2
Interaction
64→82
+18
Efficiency
52→52
—
Lethality
86→89
+3

Card Changes

Added (16)

Removed (16)

Combos:1→2+1