Commander
4.3±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence290 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks8
Land ramp2
Treasure generators1
Tutors1
Draw engines5
Cantrips & burst draw5
Scry & Surveil1
Recursion7
Value engines5
Other1
Spot removal6
Board wipes1
Stax & hate1
Edict effects1
Protection1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
+5
+5
Dual & shock lands3
+6
+4
+4
Premium utility lands2
+5
+4
Utility lands3
+2
+2
+2
Taplands7
+3
+2
+2
+2
+2
+2
+2
Basic lands2
+10
+10
Combat Damage Synergy: token package, aristocrats engine+16ⓘ
Synergy pieces22
Combat threats2
Token generators6
Reanimation3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Threats92Mana base77Speed60
1.3 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)23 cards
This deck generates value from sacrificing and recurring creatures.
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Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.