Commander
3.0±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Low confidence(172 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Mana dorks2
Land ramp2
Tutors2
Draw engines3
Cantrips & burst draw3
Recursion1
Value engines3
Spot removal4
Protection1
Mono-Color Mana Base (no fixing needed)+34ⓘ
Basic lands1
Forest+36
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 5 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces8
Token generators2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Threats78Mana base70Consistency31
Right at the Bracket 2 threshold
1.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stompy / Big Mana22 cards
22 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.