Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
High confidence(242 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana rocks1
Mana dorks1
Land ramp2
Tutors1
Draw engines2
Cantrips & burst draw7
Recursion9
Value engines4
Spot removal6
Stax & hate1
Protection3
Two-Color Mana Base (no fixing needed)+15ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands1
Utility lands6
Taplands2
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Synergy pieces2
Win conditions3
Sacrifice outlets2
Drain effects3
Token generators10
Reanimation2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Threats81Mana base75Consistency72
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter34 cards
34 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Lifegain24 cards
24 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Token Strategy22 cards
22 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.