Commander
3.2±0.5
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Medium confidence188 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana3
Mana rocks6
Mana dorks1
Land ramp11
Other acceleration2
Tutors3
Draw engines3
Cantrips & burst draw2
Wheels1
Scry & Surveil3
Recursion4
Value engines6
Synergy support1
Other1
Counterspells4
Spot removal10
Graveyard hate2
Board wipes1
Stax & hate1
Protection5
Mana Acceleration+11ⓘ
Fetchlands2
Premium utility lands2
Utility lands7
Taplands10
Basic lands3
Combat Damage Synergy+25ⓘ
Synergy pieces1
Win conditions3
Combat threats9
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.2 (Bracket 2)+Game Changers 1→ Bracket 3
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
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Artifacts Matter7 cards
7 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.