Commander
4.2±0.35
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Commander combat pressure
High confidence(274 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks4
Other acceleration4
Other3
Tutors2
Draw engines6
Cantrips & burst draw3
Recursion1
Value engines3
Other2
Board wipes2
Stax & hate4
Protection3
Two-Color Mana Base (no fixing needed)+19ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands2
+4
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
+3
+2
+2
Basic lands2
+11
+11
Combat Damage Synergy: token swarm strategy, 3 extra combats, 4 haste enablers, 5 damage multipliers+25ⓘ
Synergy pieces15
Win conditions2
Combat threats27
Drain effects2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Threats96Mana base75Consistency43
1.2 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Legends Matter22 cards
22 legendary synergies. Your legends grow stronger together.
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Human Tribal18 cards
18 human creatures detected. Tribal synergies can create powerful board states.
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Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.