Commander
4.2±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(274 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks13
Land ramp2
Treasure generators1
Commander Draw Engine (Toxrill, the Corrosive provides card draw)+15ⓘ
Draw engines4
Cantrips & burst draw13
Scry & Surveil1
Recursion1
Value engines5
Counterspells4
Spot removal7
Board wipes7
Protection2
Two-Color Mana Base (no fixing needed)+8ⓘ
Mana Acceleration (16 sources)+6ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands4
Taplands5
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces10
Sacrifice outlets2
Drain effects3
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Mana base75Threats72Speed70
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Proliferate10 cards
10 proliferate effects. Multiply all your counters at once.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.