Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(385 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks6
Treasure generators3
Commander Draw Engine (Celes, Rune Knight provides card draw)+10ⓘ
Tutors3
Draw engines5
Cantrips & burst draw6
Recursion7
Spot removal3
Board wipes1
Edict effects1
Protection2
Fetchlands1
Dual & shock lands8
Premium utility lands2
Utility lands7
Taplands6
2 Combo(s) Detected (Consistency: 83%)+27ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 haste enablers, aristocrats engine+25ⓘ
Combo pieces2
Synergy pieces15
Win conditions2
Combat threats1
Sacrifice outlets1
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats93Consistency83Mana base82
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Reanimator13 cards
13 reanimation effects. Cheat big creatures into play from the graveyard.