Celes, Rune Knight

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.
Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence385 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks6
Treasure generators3
Commander Draw Engine+10
Tutors3
Draw engines5
Cantrips & burst draw6
Recursion7
Value engines6
Spot removal3
Board wipes1
Edict effects1
Protection2
Fetchlands1
Dual & shock lands8
Premium utility lands2
Utility lands7
Taplands6
Basic lands3
2 Combo(s) Detected (Consistency: 83%)+27
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 haste enablers, aristocrats engine+25
Combo pieces2
Synergy pieces15
Win conditions2
Combat threats1
Sacrifice outlets1
Token generators2
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7 → Bracket 3

0.7 above Bracket 2 ceiling (5)

1.3 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aristocrats20 cards

20 sacrifice/death synergies. Drains opponents while generating value from deaths.

,,,,
Legends Matter14 cards

14 legendary synergies. Your legends grow stronger together.

,,,,
Reanimator13 cards

13 reanimation effects. Cheat big creatures into play from the graveyard.

,,,,

Combos2 total

  • 2-card combos · 2
  • +
  • +