Commander
5.8±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(381 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Mana rocks6
Mana dorks1
Other acceleration2
Tutors4
Draw engines9
Cantrips & burst draw3
Recursion2
Value engines2
Counterspells1
Spot removal5
Board wipes2
Protection4
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands3
Utility lands4
Taplands2
Other1
1 Combo Family (1 lines, Consistency: 100%)+25ⓘ
Combat Damage Synergy: token package, 1 token doubler, aristocrats engine, 1 damage multiplier+22ⓘ
Combo pieces2
Synergy pieces10
Combat threats1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats88Mana base84Consistency83
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes8 total
Voltron25 cards
25 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.