5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(415 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks4
Mana dorks1
Other acceleration4
Tutors2
Draw engines4
Cantrips & burst draw4
Counterspells11
Spot removal8
Two-Color Powerhouse Lands (3)+10ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands4
Dual & shock lands4
Premium utility lands1
Utility lands5
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 10 evasion enablers, aristocrats engine, 5 damage multipliers+25ⓘ
Synergy pieces4
Win conditions1
Combat threats4
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.8 (Bracket 3)+Game Changers→ Bracket 4
Interaction94Mana base85Speed80
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Counter Control11 cards
11 counterspells. Control the stack and protect your win conditions.
Aggro (Commander)2 cards
Commander rewards aggressive, combat-focused gameplay.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.