Commander
3.0±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(171 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks1
Other acceleration3
Commander Draw Engine (Braids, Arisen Nightmare provides card draw)+15ⓘ
Tutors2
Draw engines3
Cantrips & burst draw2
Recursion7
Value engines1
Spot removal10
Graveyard hate1
Board wipes2
Stax & hate2
Mono-Color Mana Base (no fixing needed)+27ⓘ
Dual & shock lands1
Utility lands2
Taplands2
Basic lands1
Swamp+31
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces8
Win conditions2
Sacrifice outlets1
Token generators2
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.0 (Bracket 2)+Game Changers→ Bracket 3
Mana base70Threats67Consistency66
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats23 cards
23 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stax15 cards
15 stax pieces. Tax and restrict opponents' resources while breaking parity.
Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.