Commander
No commander provided3.0±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence(172 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana2
Other acceleration1
Low Land Count (34/35)+-3ⓘ
Tutors1
Draw engines1
Recursion1
Spot removal2
Board wipes2
Stax & hate3
Low Land Count (34/35)+-3ⓘ
Basic lands1
Mountain+34
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 3 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
2 Combo(s) Detected (Consistency: 37%)+20ⓘ
Combo pieces4
Win conditions2
Combat threats3
Sacrifice outlets1
Token generators8
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Threats92Mana base31Interaction29
Right at the Bracket 2 threshold
1.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal49 cards
49 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies29 cards
29 low-cost creatures. Swarm the board and pump for lethal attacks.
Warrior Tribal20 cards
20 warrior creatures detected. Tribal synergies can create powerful board states.