Commander
3.2±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(188 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks4
Mana dorks4
Land ramp4
Other acceleration3
Tutors1
Draw engines3
Cantrips & burst draw4
Recursion12
Value engines8
Spot removal3
Board wipes5
Stax & hate1
Mono-Color Mana Base (no fixing needed)+24ⓘ
Mana Acceleration (18 sources)+8ⓘ
Utility lands1
Taplands1
Basic lands1
Plains+34
Combat Damage Synergy: token package, aristocrats engine+11ⓘ
Synergy pieces3
Combat threats4
Sacrifice outlets1
Drain effects1
Reanimation4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.2 (Bracket 2)+Game Changers→ Bracket 3
Mana base70Consistency67Speed59
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter22 cards
22 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Graveyard/Reanimator12 cards
12 graveyard synergies. Use your graveyard as a second hand.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.