Commander
3.5±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(219 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana1
Mana dorks3
Draw engines4
Cantrips & burst draw3
Spot removal8
Graveyard hate1
Land destruction2
Board wipes2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands1
Utility lands1
Taplands1
Combat Damage Synergy: 1 haste enabler+2ⓘ
Win conditions1
Combat threats1
Sacrifice outlets1
Token generators2
Reanimation4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Mana base84Interaction48Consistency44
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator7 cards
7 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.