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HomeExplore decksCommanders
WRG

Baylen, the Haymaker

viaArchidektArchidekt·2 views·2h ago

Power level

5.2±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence356 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Fast mana4
Mana rocks2
Mana dorks1
Land ramp4
Treasure generators4
Commander Draw Engine+10ⓘ
Draw engines2
Cantrips & burst draw5
Scry & Surveil1
Recursion2
Value engines5
Spot removal7
Board wipes3
Protection3
Soft interaction1
Mana Acceleration+1ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands2
Utility lands13
Taplands6
Basic lands3
Combat Damage Synergy+25ⓘ
Commander Synergy+10ⓘ
Synergy pieces11
Win conditions1
Combat threats3
Token generators20
Enablers3
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2+Game Changers 1→ Bracket 3

0.2 above Bracket 2 ceiling (5)

1.8 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game Changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes5 total

Token StrategyCore (36 cards)

36 token producers. Go-wide with a creature token army for board presence and combat pressure.

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AggroCore (11 cards)

11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Go-Wide / WeeniesCore (10 cards)

10 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.