Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(403 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks5
Other acceleration2
Treasure generators3
Tutors1
Draw engines5
Cantrips & burst draw2
Scry & Surveil1
Recursion1
Counterspells4
Spot removal4
Stax & hate2
Protection3
Dual & shock lands7
Premium utility lands3
Utility lands12
Taplands1
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+3ⓘ
Synergy pieces6
Win conditions3
Combat threats1
Sacrifice outlets8
Drain effects3
Token generators2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats92Mana base84Consistency80
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
+1/+1 Counters8 cards
8 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.