Commander
5.6±0.6
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Medium confidence(385 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana4
Mana rocks5
Other acceleration2
Treasure generators1
Low Land Count (6/31)+-63ⓘ
Tutors4
Draw engines4
Cantrips & burst draw4
Value engines5
Counterspells1
Spot removal4
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Mono-Color Mana Base (no fixing needed)+116ⓘ
Mono-Color Powerhouse Lands (1)+6ⓘ
Mana Acceleration (11 sources)+1ⓘ
Low Land Count (6/31)+-63ⓘ
Utility lands5
4 Combo Families (4 lines, Consistency: 96%)+39ⓘ
Commander Synergy (3 groups)+26ⓘ
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 4 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces8
Synergy pieces6
Win conditions2
Combat threats5
Sacrifice outlets2
Drain effects2
Token generators11
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats100Mana base70Speed54
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal29 cards
29 goblin creatures detected. Tribal synergies can create powerful board states.
Token Strategy23 cards
23 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.