The Wise Mothman

Commander
4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence191 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Mana rocks2
2+6
2+1
Land ramp6
GU+2
2G+5
2G+5
2G+1
2GG+2
2GG+1
Other acceleration2
2GG+5
2UU+5
Commander Synergy (1 group)+1
Draw engines9
BG+5
1U+5
1G+5
2G+2
3+1
3U+5
3U+3
2BG+2
4U+5
Cantrips & burst draw4
1+5
2+1
2G+2
2U+1
Recursion4
2B+2
G1B+2
2G+1
1BGU+2
Value engines17
G+5
1+2
U+2
2+3
1G+2
1U+2
1U+1
2G+2
2U+2
2B+1
2G+1
2GG+6
2UU+6
2GG+2
2UU+1
2GG+1
4GG+1
Counterspells4
UU+8
UB+8
1U+6
1UU+3
Artifact/enchantment removal1
1G+2
Spot removal5
U+4
2U+1
2U+1
2UU+2
3UU+5
Board wipes1
XBB+2
Stax & hate3
2+5
3U+3
2UU+1
Protection3
1G+7
2+4
1GU+2
Fetchlands1
+5
Dual & shock lands2
+4
+4
Premium utility lands1
+5
Utility lands8
1GU+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
2G+2
+2
+2
Basic lands3
+6
+11
+5
Combat Damage Synergy+18
1 Combo Family (1 lines, Consistency: 40%)+17
Commander Synergy (2 groups)+4
Commander Power Floor (The Wise Mothman, 9/10)+1
Combo pieces4
B+5
1U+1
2
4B+8
Synergy pieces6
2B+1
2G+1
3+1
2UU+1
3BB+5
4BB+4
Win conditions1
7BB+6
Combat threats5
1G+2
1U+2
3B+2
2UB+2
4GG+1
Token generators1
4BB+4

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.5 (Bracket 2)+2-card combo 1 Bracket 3
2-card combo 1
Minimum Bracket 3
Game changers — none
Mass land denial — none
Extra turns — none

Themes3 total

Mill18 cards

18 mill effects. Empty opponent libraries or fuel the graveyard.

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+1/+1 Counters20 cards

20 counter synergies. Grow creatures over time for massive threats.

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Graveyard (Commander)8 cards

This deck uses the graveyard as a primary resource.

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Combos1 total

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