5.8±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence415 pts
Estimated win turn
T5best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks2
Land ramp3
Other acceleration6
Treasure generators1
Commander Synergy+1ⓘ
Tutors9
Draw engines11
Cantrips & burst draw1
Scry & Surveil2
Recursion1
Value engines1
Artifact/enchantment removal1
Spot removal6
Stax & hate4
Protection6
Mana Acceleration+2ⓘ
Two-Color Mana Base+1ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands3
Utility lands9
Taplands1
Basic lands2
Combat Damage Synergy+25ⓘ
Commander Synergy+2ⓘ
Synergy pieces12
Win conditions3
Combat threats10
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8+Game Changers 2→ Bracket 3
0.8 above Bracket 2 ceiling (5)
1.2 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Tokens (Commander)14 cards
This deck generates and leverages a wide board of creature tokens.
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Cat Tribal21 cards
21 cat creatures detected. Tribal synergies can create powerful board states.
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Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.