Commander
3.5±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(218 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks1
Other acceleration1
Draw engines9
Cantrips & burst draw5
Recursion1
Value engines3
Counterspells1
Spot removal7
Graveyard hate1
Protection2
Other1
Two-Color Mana Base (no fixing needed)+13ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Premium utility lands2
Utility lands10
Taplands4
Combat Damage Synergy: 2 evasion enablers+6ⓘ
Win conditions2
Combat threats3
Drain effects1
Token generators4
Reanimation2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Mana base75Consistency59Threats52
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro21 cards
21 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Human Tribal19 cards
19 human creatures detected. Tribal synergies can create powerful board states.
Unblockable / Evasion19 cards
19 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.