Commander
7.8±0.2
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence520 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+12ⓘ
Fast mana2
Mana rocks10
Mana dorks12
Other acceleration5
Treasure generators2
Other1
Commander Synergy (1 groups)+1ⓘ
Draw engines6
Cantrips & burst draw2
Value engines10
Control Strategy Bonus (17.1 interaction cards)+30ⓘ
Counterspells2
Spot removal5
Graveyard hate1
Stax & hate9
Protection5
Mana Acceleration (29 sources)+15ⓘ
Fetchlands5
+8
+8
+8
+8
+5
Dual & shock lands5
+6
+5
+5
+5
+5
Premium utility lands10
+5
+5
+5
+5
+5
+5
+5
+4
+4
Utility lands9
+4
+2
+2
+2
+2
+2
+2
+2
Basic lands5
+1
+1
+1
+1
+1
Other1
13 Combo Families (19 lines, Consistency: 36%)+57ⓘ
Combat Damage Synergy: token swarm strategy, 2 extra combats, 4 haste enablers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo Commander: Sisay, Weatherlight Captain+15ⓘ
Commander Synergy (2 groups)+5ⓘ
Combo pieces22
Synergy pieces1
Win conditions2
Combat threats4
Sacrifice outlets1
Drain effects2
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.8 → Bracket 4
Threats99Mana base95Speed93
0.8 above Bracket 3 ceiling (7)
1.2 below Bracket 5 threshold (9)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓2-card combo 4
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Legends Matter39 cards
39 legendary synergies. Your legends grow stronger together.
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Human Tribal19 cards
19 human creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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