Commander
3.7±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence242 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana3
Mana rocks3
Commander Synergy+1ⓘ
Tutors1
Draw engines9
Cantrips & burst draw6
Wheels1
Scry & Surveil3
Recursion10
Value engines3
Spot removal7
Graveyard hate1
Board wipes2
Stax & hate10
Edict effects5
Protection6
Soft interaction1
Two-Color Powerhouse Lands+4ⓘ
Fetchlands4
Premium utility lands2
Utility lands10
Taplands3
Basic lands2
Tempo Control+12.8ⓘ
Combat Damage Synergy+3ⓘ
Synergy pieces4
Combat threats2
Sacrifice outlets5
Drain effects1
Token generators1
Enablers1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.7 → Bracket 2
0.7 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Graveyard (Commander)15 cards
This deck uses the graveyard as a primary resource.
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Mill11 cards
11 mill effects. Empty opponent libraries or fuel the graveyard.
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Go-Wide / Weenies24 cards
24 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.