Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(364 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks1
Land ramp1
Other acceleration1
Draw engines7
Cantrips & burst draw10
Value engines4
Control Strategy Bonus (14.2 interaction cards)+30ⓘ
Counterspells6
Spot removal5
Board wipes1
Stax & hate2
Protection2
Mono-Color Mana Base (no fixing needed)+12ⓘ
Mono-Color Powerhouse Lands (3)+8ⓘ
Premium utility lands1
Utility lands7
Taplands2
Basic lands1
Island+26
Combat Damage Synergy: 1 token doubler, 2 evasion enablers+10ⓘ
Tempo Control (lockout lethality)+8.2ⓘ
Synergy pieces1
Combat threats1
Token generators6
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Interaction83Consistency82Mana base70
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.
Hatebears8 cards
8 hatebear creatures. Small creatures that restrict opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.