Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(382 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana4
Mana rocks4
Other acceleration1
Treasure generators2
Tutors1
Draw engines6
Cantrips & burst draw1
Recursion2
Value engines4
Spot removal7
Graveyard hate1
Board wipes6
Stax & hate1
Protection3
Fetchlands1
Dual & shock lands2
Premium utility lands2
Utility lands8
Taplands11
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, aristocrats engine+13ⓘ
Synergy pieces9
Win conditions3
Combat threats2
Drain effects2
Reanimation3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats88Interaction85Mana base77
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain39 cards
39 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Lifedrain11 cards
11 lifedrain effects. Drain opponents' life while gaining your own.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.