Dina, Soul Steeper

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Commander
7.3±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence516 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve+15
Fast mana13
Mana rocks1
Mana dorks5
Glass Cannon−10
Tutors14
Draw engines1
Cantrips & burst draw1
Wheels1
Scry & Surveil1
Recursion3
Spot removal5
Graveyard hate2
Board wipes1
Stax & hate1
Protection4
Two-Color Powerhouse Lands (7)+20
Mana Acceleration+9
Fetchlands3
Dual & shock lands5
Premium utility lands3
Utility lands9
Basic lands2
1 Combo(s) Detected (Consistency: 84%)+23
Combo pieces2
Synergy pieces8
Drain effects1
Reanimation5
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.3 → Bracket 4

0.3 above Bracket 3 ceiling (7)

1.7 below Bracket 5 threshold (9)

Game changers 8
Minimum Bracket 4
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

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Aristocrats12 cards

12 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Reanimator9 cards

9 reanimation effects. Cheat big creatures into play from the graveyard.

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Combos1 total

  • 2-card combo · 1
  • +