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Commander
7.3±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence516 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana13
Mana rocks1
Mana dorks5
Glass Cannon−10ⓘ
Tutors14
Draw engines1
Cantrips & burst draw1
Wheels1
Scry & Surveil1
Recursion3
Spot removal5
Graveyard hate2
Board wipes1
Stax & hate1
Protection4
Two-Color Powerhouse Lands (7)+20ⓘ
Mana Acceleration+9ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands3
Utility lands9
Basic lands2
1 Combo(s) Detected (Consistency: 84%)+23ⓘ
Combo pieces2
Synergy pieces8
Drain effects1
Reanimation5
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.3 → Bracket 4
0.3 above Bracket 3 ceiling (7)
1.7 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 8
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Reanimator9 cards
9 reanimation effects. Cheat big creatures into play from the graveyard.
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