Commander
7.3±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(516 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (79% CMC 0-2)+15ⓘ
Fast mana13
Mana rocks1
Mana dorks5
Glass Cannon (high ramp, low draw)+-10ⓘ
Tutors14
Draw engines1
Cantrips & burst draw1
Wheels1
Scry & Surveil1
Recursion3
Spot removal5
Graveyard hate2
Board wipes1
Stax & hate1
Protection4
Two-Color Powerhouse Lands (7)+20ⓘ
Mana Acceleration (19 sources)+9ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands3
Utility lands9
1 Combo(s) Detected (Consistency: 84%)+23ⓘ
Combo pieces2
Synergy pieces8
Drain effects1
Reanimation5
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.3 → Bracket 4
Speed93Mana base91Consistency90
0.8 above Bracket 3 ceiling (6.5)
1.2 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Reanimator9 cards
9 reanimation effects. Cheat big creatures into play from the graveyard.