Commander
5.3±0.4
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(352 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks1
Land ramp2
Other acceleration5
Treasure generators1
Other1
Commander Draw Engine (Miles "Tails" Prower provides card draw)+10ⓘ
Tutors7
Draw engines9
Cantrips & burst draw3
Recursion2
Value engines6
Other1
Counterspells3
Spot removal5
Board wipes1
Protection3
Mana Acceleration (13 sources)+3ⓘ
Two-Color Powerhouse Lands (2)+3ⓘ
Two-Color Mana Base (no fixing needed)+3ⓘ
Dual & shock lands3
Premium utility lands3
Utility lands6
Taplands4
1 Combo Family (1 lines, Consistency: 100%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 7 evasion enablers, aristocrats engine+25ⓘ
Combo pieces2
Synergy pieces1
Win conditions1
Combat threats8
Sacrifice outlets1
Token generators6
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats88Consistency86Mana base75
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Artifacts Matter26 cards
26 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Vehicles25 cards
25 vehicles. Crew your way to victory with artifact creatures.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.