deck #4

5.9±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(409 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 5 evasion enablers, aristocrats engine+25
1 Combo Family (1 lines, Consistency: 55%)+19
Commander Synergy (2 groups)+11
Win conditions1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.9 → Bracket 3
Threats90Speed84Interaction80

1.4 above Bracket 2 ceiling (4.5)

0.6 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Go-Wide / Weenies22 cards

22 low-cost creatures. Swarm the board and pump for lethal attacks.

Elf Tribal13 cards

13 elf creatures detected. Tribal synergies can create powerful board states.

Stompy / Big Mana13 cards

13 high-impact creatures. Ramp into massive threats that dominate the board.

Combos1 total