Commander
5.9±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(409 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks1
Mana dorks11
Land ramp5
Commander Synergy (1 groups)+3ⓘ
Tutors1
Draw engines7
Cantrips & burst draw9
Recursion1
Counterspells4
Spot removal9
Artifact/enchantment removal1
Stax & hate2
Mana Acceleration (19 sources)+9ⓘ
Dual & shock lands6
Premium utility lands2
Utility lands8
Taplands1
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 5 evasion enablers, aristocrats engine+25ⓘ
1 Combo Family (1 lines, Consistency: 55%)+19ⓘ
Commander Synergy (2 groups)+11ⓘ
Combo pieces2
Synergy pieces4
Win conditions1
Combat threats4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats90Speed84Interaction80
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies22 cards
22 low-cost creatures. Swarm the board and pump for lethal attacks.
Elf Tribal13 cards
13 elf creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.