Commander
4.6±0.5
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Medium confidence(309 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Tight Curve (71% CMC 0-2)+15ⓘ
Fast mana4
Mana rocks6
Other acceleration3
Treasure generators1
Draw engines2
Cantrips & burst draw1
Recursion1
Value engines6
Counterspells1
Spot removal13
Board wipes1
Stax & hate5
Protection4
Two-Color Mana Base (no fixing needed)+34ⓘ
Mana Acceleration (13 sources)+3ⓘ
Taplands4
Basic lands1
Swamp+30
Combat Damage Synergy: 1 extra combat, 1 haste enabler, 1 damage multiplier+12ⓘ
Combo pieces1
Synergy pieces4
Win conditions1
Combat threats2
Sacrifice outlets1
Drain effects9
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 3
Interaction86Speed84Mana base75
0.1 above Bracket 2 ceiling (4.5)
1.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Burn17 cards
17 damage dealers. Burn opponents down with direct damage.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Storm8 cards
8 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.