Commander
2.6±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Commander combat pressure
Low confidence(145 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Treasure generators1
Low Land Count (19/35)+-40ⓘ
Tutors1
Draw engines2
Cantrips & burst draw5
Value engines2
Spot removal6
Board wipes2
Mono-Color Mana Base (no fixing needed)+91ⓘ
Low Land Count (19/35)+-40ⓘ
Basic lands1
Mountain+19
Combat Damage Synergy: 1 extra combat, 3 haste enablers, aristocrats engine, 1 damage multiplier+24ⓘ
Win conditions4
Combat threats1
Sacrifice outlets1
Drain effects2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Threats80Mana base70Interaction37
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Burn16 cards
16 damage dealers. Burn opponents down with direct damage.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.