Commander
6.9±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence471 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana1
Mana rocks5
Mana dorks4
Land ramp2
Other acceleration2
Commander Draw Engine+18ⓘ
Commander Synergy+1ⓘ
Tutors2
Draw engines9
Cantrips & burst draw1
Value engines6
Synergy support1
Counterspells6
Spot removal8
Board wipes1
Stax & hate1
Protection6
Mana Acceleration+4ⓘ
Dual & shock lands4
+6
+6
+4
+4
Premium utility lands2
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands5
+3
+3
+2
+2
+2
Basic lands3
+5
+7
+5
6 Combo Families+42ⓘ
Combat Damage Synergy+25ⓘ
Combo pieces8
Synergy pieces14
Win conditions1
Combat threats2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.9+2-card combo 5→ Bracket 3
1.9 above Bracket 2 ceiling (5)
0.1 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✓
2-card combo 5
Minimum Bracket 3
1 combo excluded — missing prerequisites
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Voltron (Commander)3 cards
This deck equips or enchants the commander to deal commander damage.
,,
Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
,,,,
Legends Matter13 cards
13 legendary synergies. Legends in the deck grow stronger together.
,,,,