Commander
2.2±1
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(104 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tight Curve (76% CMC 0-2)+15ⓘ
Treasure generators1
Low Land Count (35/36)+-3ⓘ
Draw engines1
Cantrips & burst draw5
Value engines1
Spot removal2
Protection1
Low Land Count (35/36)+-3ⓘ
Fetchlands3
Premium utility lands3
Utility lands2
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+8ⓘ
Win conditions1
Drain effects3
Token generators3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.2 → Bracket 1
Mana base67Threats38Speed25
1.2 above Bracket 0 ceiling (1)
0.8 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Voltron39 cards
39 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Burn13 cards
13 damage dealers. Burn opponents down with direct damage.
Spellslinger8 cards
8 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.