Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(448 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (35% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks1
Mana dorks2
Land ramp4
Other acceleration5
Treasure generators1
Tutors2
Draw engines6
Cantrips & burst draw3
Recursion2
Counterspells3
Spot removal4
Stax & hate1
Protection5
Mana Acceleration (17 sources)+7ⓘ
Fetchlands6
Dual & shock lands14
Premium utility lands8
Utility lands6
Basic lands1
Forest+1
Combat Damage Synergy: token package, 2 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+24ⓘ
Synergy pieces7
Win conditions6
Combat threats1
Sacrifice outlets2
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Mana base98Threats84Interaction71
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Elemental Tribal30 cards
30 elemental creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana25 cards
25 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.