Toph, the First Metalbender

5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(330 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Mana Acceleration (22 sources)+12
Fetchlands1
Dual & shock lands2
Premium utility lands1
Basic lands3
4 Combo(s) Detected (Consistency: 75%)+35
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 haste enablers, 1 evasion enabler, 1 damage multiplier+25
Win conditions1
Combat threats1
Sacrifice outlets1
Drain effects1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3
Threats91Speed83Mana base73

0.5 above Bracket 2 ceiling (4.5)

1.5 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

+1/+1 Counters17 cards

17 counter synergies. Grow your creatures over time for massive threats.

Blink/Flicker13 cards

13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Landfall12 cards

12 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

Combos4 total