Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(330 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks2
Land ramp13
Other acceleration2
Tutors3
Draw engines4
Cantrips & burst draw1
Recursion1
Value engines5
Spot removal4
Artifact/enchantment removal1
Graveyard hate1
Stax & hate1
Protection3
Mana Acceleration (22 sources)+12ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands3
4 Combo(s) Detected (Consistency: 75%)+35ⓘ
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 haste enablers, 1 evasion enabler, 1 damage multiplier+25ⓘ
Combo pieces6
Synergy pieces5
Win conditions1
Combat threats1
Sacrifice outlets1
Drain effects1
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats91Speed83Mana base73
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
+1/+1 Counters17 cards
17 counter synergies. Grow your creatures over time for massive threats.
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Landfall12 cards
12 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.