Commander
6.2±0.2
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(439 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks4
Other acceleration2
Treasure generators2
Draw engines2
Cantrips & burst draw7
Wheels1
Recursion5
Value engines21
Other1
Control Strategy Bonus (15.7 interaction cards)+30ⓘ
Counterspells2
Spot removal10
Artifact/enchantment removal1
Board wipes3
Stax & hate1
Protection1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands9
Premium utility lands3
Utility lands8
Taplands4
Tempo Control (lockout lethality)+9.7ⓘ
Combat Damage Synergy: 1 extra combat+6ⓘ
Win conditions5
Combat threats6
Drain effects1
Reanimation1
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Consistency92Mana base89Interaction77
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Graveyard/Reanimator8 cards
8 graveyard synergies. Use your graveyard as a second hand.
Storm8 cards
8 storm synergies. Chain spells for exponential value.
Spellslinger7 cards
7 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.