6.2±0.2
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(439 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Control Strategy Bonus (15.7 interaction cards)+30
Counterspells2
Artifact/enchantment removal1
Stax & hate1
Protection1
Tempo Control (lockout lethality)+9.7
Combat Damage Synergy: 1 extra combat+6
Reanimation1
Extra turns1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.2 → Bracket 3
Consistency92Mana base89Interaction77

1.7 above Bracket 2 ceiling (4.5)

0.3 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Graveyard/Reanimator8 cards

8 graveyard synergies. Use your graveyard as a second hand.

Storm8 cards

8 storm synergies. Chain spells for exponential value.

Spellslinger7 cards

7 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.